3D artist based in San Francisco specializing in 3D asset creation, PBR textures, optimization, shader setup, and Unreal Engine. Brings 3 years of professional industry experience. Open to both remote and on-site positions, and willing to relocate.
CG Asset Creation for Games, Think Tank Training Center | 2023-2025
Bachelor's of Information Technology, Interactive Multimedia & Design @ Carleton University | 2016-2020
Advanced Applied Arts Diploma, Interactive Multimedia Development @ Algonquin College | 2016-2020
Developed high-quality environmental assets for AAA quality game kits, maintaining artistic vision and technical fidelity, resulting in an increase in visual quality
Collaborated with designers, artists, and engineers to create immersive game environments, enhancing player experience and engagement
Optimized 3D models and textures for performance, reducing render times without compromising on visual integrity
Developed modular kit, tileable materials, decals, and a trim sheet which reduced production time
Authored realistic PBR materials and textures, ensuring consistent and realistic visual output across different game scenes and settings
Managed end-to-end 3D asset creation projects across a wide client portfolio (Traditional 3D, Photogrammetry, and BYOA)
Managed and assisted redesign of 3D asset library for internal platform using tools such as Jira, Confluence, Monday, and FTrack
Created the entire internal Jira and Confluence system across entire department, which tracked data for production analytics
Trained Outsource 3D Artists by creating original documentation on specific 3D workflows and becoming the main point of contact for asset creation questions
Facilitated and increased output of internal tool called the Auto Decimation Pipeline by identifying inefficiencies and standardizing workflows