Jack Goodman
Jack Goodman
Freelance 3D Environment Artist
San Francisco, United States

About

3D artist based in San Francisco specializing in 3D asset creation, PBR textures, optimization, shader setup, and Unreal Engine. Brings 3 years of professional industry experience. Open to both remote and on-site positions, and willing to relocate.

CG Asset Creation for Games, Think Tank Training Center | 2023-2025

Bachelor's of Information Technology, Interactive Multimedia & Design @ Carleton University | 2016-2020

Advanced Applied Arts Diploma, Interactive Multimedia Development @ Algonquin College | 2016-2020

Resume PDF

View

Skills

Environment Design3D ModelingEnvironment ModelingLightingTexturingGame DesignGame DevelopmentLevel DesignShadersPBR TexturingCharacter RiggingC++High and Low Poly Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Gaea
Gaea
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
Photoshop
Photoshop
Mari
Mari
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray

Reel

Experience

  • 3D Environment Artist at Freelance
    Remote, US
    March 2025 - Present

    Developed high-quality environmental assets for AAA quality game kits, maintaining artistic vision and technical fidelity, resulting in an increase in visual quality

    Collaborated with designers, artists, and engineers to create immersive game environments, enhancing player experience and engagement

    Optimized 3D models and textures for performance, reducing render times without compromising on visual integrity

    Developed modular kit, tileable materials, decals, and a trim sheet which reduced production time

    Authored realistic PBR materials and textures, ensuring consistent and realistic visual output across different game scenes and settings

  • 3D Project Coordinator at Snapchat
    San Francisco, US
    July 2021 - October 2023

    Managed end-to-end 3D asset creation projects across a wide client portfolio (Traditional 3D, Photogrammetry, and BYOA)

    Managed and assisted redesign of 3D asset library for internal platform using tools such as Jira, Confluence, Monday, and FTrack

    Created the entire internal Jira and Confluence system across entire department, which tracked data for production analytics

    Trained Outsource 3D Artists by creating original documentation on specific 3D workflows and becoming the main point of contact for asset creation questions

    Facilitated and increased output of internal tool called the Auto Decimation Pipeline by identifying inefficiencies and standardizing workflows

Report User